A lot of video games have their own spinoffs; not sequels exactly but games that have the same characters and sometimes plot points. The Kingdom Hearts series, for example, has only two real games in the series but about 20 different spinoffs (give or take.) Actually, I think KH3 is just a myth created by SquareExix, a carrot to drive the horse so that the company can make spinoffs forever.
Nintendo is master of the video game spinoff, so much so that they have gotten it down to an art form. Mario has been whored out to so many different games that don't require jumping and butt stomping goombas that it boggles the mind. Me, I'm waiting for Cooking Mario. It will happen soon, trust me.
No video game has had spinoffs as eclectic as The House of the Dead 2 for the Dreamcast, however. To date there has been only two, although Zombie Revenge could be a gaiden (side) story for The House of the Dead 2. That's never been proven, however.
Mind you, the spinoffs I am about to mention are both based on HotD 2. There is the original House of the Dead for the Saturn, which most people of would rather forget about, as well as House of the Dead 3 for the Xbox and House of the Dead Overkill for the Wii and Playstation 3.
Several pinball games have been 'spun off' from different series, such as Sonic Spinball and Metriod Prime Pinball. And so too does The House of the Dead 2 have Pinball of the Dead for the Gameboy Advance. A light shooting game with zombies having it's own pinball game? Yes, and a pretty good one too.
This game reminds me of the the old Turbographx chestnuts Alien Crush and Devils Crush, and since I adored these games, that is a very good thing. There are three tables to chose from, all loosely based on a chapter from HotD 2, including Boss battles. There are sound bites taken from the game too, complete with horrible voice acting, but they do add to the game. I was lucky enough to get this rare game for 10.50 from amazon, and if you have a GBA, like a pinball and are a fan of HofD 2, then it's highly recommended.
Can there be anything more different than shooting zombies and typing...never mind typing so that you can shoot zombies? Well, that's what you do in The Typing of the Dead for the Dreamcast. Also based on The House of the Dead, instead of using a gun, you use a keyboard to type out letters and phrases to get rid of the zombies. It doesn't sound like that much fun...but it is, as well as being hilarious. Your in game character has a keyboard strapped to his chest instead of packing a gun, and some of the zombies, instead of bloody axes, have toy hammers as weapons. Typing of the Dead is almost a direct port of The House of the Dead 2, except that words can kill. Also recommended, but both the game and the Dreamcast keyboard are hard to find. If you can though, learning to type has never been so much fun.
So from The House of the Dead 2 comes two unlikely but ultimately fun games. Got to hand it to Sega, making these instead of the usual kart racer. Wait a minute, has there ever been a cart racer made that has zombie drivers? And why hasn't that been made yet, with every other video game featuring zombies? Perhaps The House of the Dead 2 well has not dried up just yet....
Saturday, February 11, 2012
Thursday, February 2, 2012
Enough is Enough
I was digging through the huge amount of video games I own so that i could find a bunch to play instead of just buying game after bloody game, and found so many that I had barely played...I mean only 5 minutes so I could see if the game actually work (the bulk of the games I have are used since I have last generation systems, although they are a hell of a lot cheaper than current gen games). I was throughly disgusted with myself, and promised myself I would not get another game for quite some time. I mean, I have these great, wonderful games stacked atop each other and what do I do? Buy more games that I don't bother to play.
I like to fancy myself a collector of video games, but I also love to play the damn things. If I comtinue this way, I will have stacks of games taller than myself, and one day they will collapse on me and I will be unable to free myself and die of starvation. I can see the headline now: "Idiot man dies after his collection of video games falls on him. What a bloody git." That, or I'll end up on the show Hoarders.
So I'm going to bucke down and FINISH some games before I buy more. This is also the reason I will not buy any new consoles for awhile, I am really, really far behind. Like 2005 behind. Probably for the better anyway. More systems means more games that I can't afford and don't have the room for anyway.
So if you will excuse me, I am going to play this interesting looking game call Halo:Combat Evolved. I heard it was quite good.
I like to fancy myself a collector of video games, but I also love to play the damn things. If I comtinue this way, I will have stacks of games taller than myself, and one day they will collapse on me and I will be unable to free myself and die of starvation. I can see the headline now: "Idiot man dies after his collection of video games falls on him. What a bloody git." That, or I'll end up on the show Hoarders.
So I'm going to bucke down and FINISH some games before I buy more. This is also the reason I will not buy any new consoles for awhile, I am really, really far behind. Like 2005 behind. Probably for the better anyway. More systems means more games that I can't afford and don't have the room for anyway.
So if you will excuse me, I am going to play this interesting looking game call Halo:Combat Evolved. I heard it was quite good.
Wednesday, January 25, 2012
Shadow Hearts:An underated JRPG trilogy
Among the many, many great JRPGs for the Playstation 2 are three great ones that are very unique. Mix an RPG with horror elements, humor, a unique battle system and general wierdness, and you have the Shadow Heart series:the original Shadow Hearts, Shadow Hearts Covenant and Shadow Hearts From the New World.
Shadow Hearts could be called a "spiritual successor" to Koudelka, a PS1 JRPG that was part survival horror, part RPG. I own and like the game, but it has some problems, not the least of which is that the developers put save points after, not before, major boss battles, leading to a lot of frustration. Shadow Hearts is a definate improvement, adding one of the best ideas in the form of the Judgement Ring.
Imagine a stylized clock face, only having one hand that spins around very quickly. In order to fight, use an item, or use magic in battle, you have to hit one or several pie shaped highlighted sections on the ring. Miss one or more and you lose your turn (in attacking, if you do miss one of three sections, you still get to attack, you just don't get as many hits in.) In addtion, there are tiny slivers of red on the judgement ring that, when hit, cause more hit or magic damage, or in the case of healing spells or items, more hit points back.
It takes a short time to get used to, but it's an awesome addition to standard turn based battles. And it's not a matter of fast reflexes, just a matter of getting the timing right. Instead of just hitting attack and targeting an enemy, you also use your own skill with the judgement ring to cause damage, making battles more interactive. Do you try to hit the red section to cause more damage, or lose your chance to attack?
Shadow Hearts Covenant brings this idea even further, in that you can link judgement ring attacks of different party characters. As long as you keep hitting the right spots, you can get a chain going and beat the crap out of a monster (almost all the enemies and bosses you face are monsters, which get weirder and more groteque.)
Add to this a main character in the first and second games who is a harmonizer, or a person who can transform into 20+ demons once he defeats them, each with their own special attacks. (In the third game, there is a character who can also transform into demon forms, except it is a she this time.) Other party characters throughout the series are a vampire wrestler, an old man named Gepetto who attacks with female dolls, a cat who knows martial arts, and a ninja names Frank. Told ya this series was weird.
The games also hit all the other marks:great graphics wonderful sound and engaging stories. I really can't recommend these games enough. I managed to find SHC and SHFtNW at Gamestop for reasonable prices, and found Shadow Hearts at Blockbuster. Amazon or Ebay are probably the best bet to find these wonderful games. I would probably buy a PS3 if they ever came out with a fourth gamein the series, but with JRPGs being in the state they are in, that will probably never happen. One can dream...
Shadow Hearts could be called a "spiritual successor" to Koudelka, a PS1 JRPG that was part survival horror, part RPG. I own and like the game, but it has some problems, not the least of which is that the developers put save points after, not before, major boss battles, leading to a lot of frustration. Shadow Hearts is a definate improvement, adding one of the best ideas in the form of the Judgement Ring.
Imagine a stylized clock face, only having one hand that spins around very quickly. In order to fight, use an item, or use magic in battle, you have to hit one or several pie shaped highlighted sections on the ring. Miss one or more and you lose your turn (in attacking, if you do miss one of three sections, you still get to attack, you just don't get as many hits in.) In addtion, there are tiny slivers of red on the judgement ring that, when hit, cause more hit or magic damage, or in the case of healing spells or items, more hit points back.
It takes a short time to get used to, but it's an awesome addition to standard turn based battles. And it's not a matter of fast reflexes, just a matter of getting the timing right. Instead of just hitting attack and targeting an enemy, you also use your own skill with the judgement ring to cause damage, making battles more interactive. Do you try to hit the red section to cause more damage, or lose your chance to attack?
Shadow Hearts Covenant brings this idea even further, in that you can link judgement ring attacks of different party characters. As long as you keep hitting the right spots, you can get a chain going and beat the crap out of a monster (almost all the enemies and bosses you face are monsters, which get weirder and more groteque.)
Add to this a main character in the first and second games who is a harmonizer, or a person who can transform into 20+ demons once he defeats them, each with their own special attacks. (In the third game, there is a character who can also transform into demon forms, except it is a she this time.) Other party characters throughout the series are a vampire wrestler, an old man named Gepetto who attacks with female dolls, a cat who knows martial arts, and a ninja names Frank. Told ya this series was weird.
The games also hit all the other marks:great graphics wonderful sound and engaging stories. I really can't recommend these games enough. I managed to find SHC and SHFtNW at Gamestop for reasonable prices, and found Shadow Hearts at Blockbuster. Amazon or Ebay are probably the best bet to find these wonderful games. I would probably buy a PS3 if they ever came out with a fourth gamein the series, but with JRPGs being in the state they are in, that will probably never happen. One can dream...
Monday, November 14, 2011
The things we leave behind
I'll freely admit it, I am a video game collector as well as a video game player, as my huge piles of game cases in various parts of the house will attest to. But I enjoy looking at all the various games I have collected over the years, admiring the box art paging through the game manuals (even if I am not going to play that game at the time.) I love the physicality of it, to hold in my hands a work that someone (often many, many someones) has put a lot of time, imagination and work into. Something that, save for some factors (taking care of the disk or cartidge, having a working machine to run it on), will last for a long time. something I own and can show to others.
Having physical media is something that it is rapidly changing, and someday soon will cease to exist entirely. That will be a very sad day for me.
Progress can not be stopped, like an unrelenting tank. And like like a tank, it does not care who it grinds under it's treads. Digital media does have its good points...and its bad. Games are more and more becoming piecemeal affairs, as downloadable content allows companies to sell characters, quests and clothing(!) even after the game player has bought his/her 60 dollar game. Do you have buy the DLC? Of course not. More and more though, it seems important parts of the games has been stripped out to sell later to gamers, something companies wave over the grasping hands of the masses, just out of reach. Already payed 60 dollars for your game? Too bad, you have to pony up an addition 20 dollars to REALLY enjoy the game.
Aside from DLC, and which saddens old time gamers like me, is that soon there will only games on a consoles' hard drive. No case to admire, no manual to page through, nothing. Only....air, really. In the future, all gamers will own basically air. Or a series of ones and zeroes. Whatever the hell downloaded stuff is. Yes, it's a game that can be played on the console of your choice...but you don't really have it, do you?
This has a lot to do with my age, of course. For over twenty-five years I have bought and rented (and returned) video games. I enjoy looking through cases, putting disks or inserting cartidges in consoles or handhelds. Eventually going fully digital is a HUGE and difficult thing for me to do, which is patially the reason I am stuck at last generation games/consoles. Sure, many games are still made into physical format, but the whole DLC format is putting me off.
While I am still negative toward digital media, I think independent game studios who would have a snowballs chance in hell of ever getting their unique work published have enbraced the much cheaper digital route to great success. This in my mind is a very, very good thing. While the big studious rehash the same old thing because they cannot afford to take risks, independent studious take risks all the time to great success. Independent games are the reason video games should be labeled art:they are imaginitive, thoughful and emotional. Not just yet another first person game where you shoot the bad guys in the head.
So, while I still have my psychical games, I want to game for years to come, but the future of the media itself disheartens me. In order to continue my hobby I love so much I may have to embrace digital media; but I will yearn for what I have left behind.
Having physical media is something that it is rapidly changing, and someday soon will cease to exist entirely. That will be a very sad day for me.
Progress can not be stopped, like an unrelenting tank. And like like a tank, it does not care who it grinds under it's treads. Digital media does have its good points...and its bad. Games are more and more becoming piecemeal affairs, as downloadable content allows companies to sell characters, quests and clothing(!) even after the game player has bought his/her 60 dollar game. Do you have buy the DLC? Of course not. More and more though, it seems important parts of the games has been stripped out to sell later to gamers, something companies wave over the grasping hands of the masses, just out of reach. Already payed 60 dollars for your game? Too bad, you have to pony up an addition 20 dollars to REALLY enjoy the game.
Aside from DLC, and which saddens old time gamers like me, is that soon there will only games on a consoles' hard drive. No case to admire, no manual to page through, nothing. Only....air, really. In the future, all gamers will own basically air. Or a series of ones and zeroes. Whatever the hell downloaded stuff is. Yes, it's a game that can be played on the console of your choice...but you don't really have it, do you?
This has a lot to do with my age, of course. For over twenty-five years I have bought and rented (and returned) video games. I enjoy looking through cases, putting disks or inserting cartidges in consoles or handhelds. Eventually going fully digital is a HUGE and difficult thing for me to do, which is patially the reason I am stuck at last generation games/consoles. Sure, many games are still made into physical format, but the whole DLC format is putting me off.
While I am still negative toward digital media, I think independent game studios who would have a snowballs chance in hell of ever getting their unique work published have enbraced the much cheaper digital route to great success. This in my mind is a very, very good thing. While the big studious rehash the same old thing because they cannot afford to take risks, independent studious take risks all the time to great success. Independent games are the reason video games should be labeled art:they are imaginitive, thoughful and emotional. Not just yet another first person game where you shoot the bad guys in the head.
So, while I still have my psychical games, I want to game for years to come, but the future of the media itself disheartens me. In order to continue my hobby I love so much I may have to embrace digital media; but I will yearn for what I have left behind.
Tuesday, October 11, 2011
Keeping it simple
When did games get so complicated?
Honestly, I don't know, that's why I'm asking. It's not been a recent thing, that's for sure...but over the last several years it's gotten worse. It's not just playing the games themselves that has gotten complicated, though they certainly have. Even before one can start a new game, there is the matter of installation, of patches, of DLC, whether or not multiplayer is good or not. Once a game is installed to the hard drive, has been patched to fix numerous glitches, you make sure you have the latest DLC, and you have good connection with no lag in multiplayer, THEN you can enjoy your new game. Once you get used to the control scheme on the gamepad after re-reading the instruction manual twice (if the game even comes with one.)
This is why am very leery of jumping into the very deep waters of this current console generation and enjoy splashing around in the shallows of the last console generation, to take the beach metaphor a little too far. Plus there are sharks (teenagers very adept at head shots and swearing) in those deep multiplayer waters. (Ok, definately too far.)
Video games, in the beginning, were simple in nature and content. They had to be, of course, the tech was just not there. Yet since they were simple, pretty much anyone could play and enjoy them, as long as their reflexes were not shot to hell. I believe gaming in the beginning was pretty much all casual, pretty much pick and play:simple. Unfortunately this simplicity made video games seeming only for kids, a misconception that has dogged the industry to this day with the government trying to keep mature rated games out of the hands of the young and impressionable while also trying keep them out of hands of those old enough to play them! But that is a rant for another day.
Anyway, I was thinking about how video games have gotten complicated in that I often have to restart a game, and usually read the manual again, if I want to go back to a game I have not played in a while. Granted, I think my memory is already getting spotty in my early forties, and I often jump from one game to the next willy-nilly, so that when I come back to an older game, I wonder 'why am I standing here? What should I be doing? Who is that guy and how do I shoot him in the head'?(come to think of it, I often do that at home, minus the shooting part of course.)
Ever wonder why ipad, iphone and independent games are so popular now? Because they take simple, back-to-basic approaches to gameplay. Easy and fun. Granted, these games cost in the 5 to 10 dollar range, while a new console game is 60 dollars new. One would want a lot gaming for that much money...but does it have to be so complicated?
Maybe it does. Gaming has been around for about 30 years, and in those years, the technology that enables one to interact with the television (or computer, or phone, or handheld, or pad) screen has evolved incredibly. Maybe the technology has surpassed me, and I should just stop gaming.
Nahhh. I love my hobby too much.
I know I will jump into the deep waters one day. I will either sink, or I will swim.
It's as simple as that.
Honestly, I don't know, that's why I'm asking. It's not been a recent thing, that's for sure...but over the last several years it's gotten worse. It's not just playing the games themselves that has gotten complicated, though they certainly have. Even before one can start a new game, there is the matter of installation, of patches, of DLC, whether or not multiplayer is good or not. Once a game is installed to the hard drive, has been patched to fix numerous glitches, you make sure you have the latest DLC, and you have good connection with no lag in multiplayer, THEN you can enjoy your new game. Once you get used to the control scheme on the gamepad after re-reading the instruction manual twice (if the game even comes with one.)
This is why am very leery of jumping into the very deep waters of this current console generation and enjoy splashing around in the shallows of the last console generation, to take the beach metaphor a little too far. Plus there are sharks (teenagers very adept at head shots and swearing) in those deep multiplayer waters. (Ok, definately too far.)
Video games, in the beginning, were simple in nature and content. They had to be, of course, the tech was just not there. Yet since they were simple, pretty much anyone could play and enjoy them, as long as their reflexes were not shot to hell. I believe gaming in the beginning was pretty much all casual, pretty much pick and play:simple. Unfortunately this simplicity made video games seeming only for kids, a misconception that has dogged the industry to this day with the government trying to keep mature rated games out of the hands of the young and impressionable while also trying keep them out of hands of those old enough to play them! But that is a rant for another day.
Anyway, I was thinking about how video games have gotten complicated in that I often have to restart a game, and usually read the manual again, if I want to go back to a game I have not played in a while. Granted, I think my memory is already getting spotty in my early forties, and I often jump from one game to the next willy-nilly, so that when I come back to an older game, I wonder 'why am I standing here? What should I be doing? Who is that guy and how do I shoot him in the head'?(come to think of it, I often do that at home, minus the shooting part of course.)
Ever wonder why ipad, iphone and independent games are so popular now? Because they take simple, back-to-basic approaches to gameplay. Easy and fun. Granted, these games cost in the 5 to 10 dollar range, while a new console game is 60 dollars new. One would want a lot gaming for that much money...but does it have to be so complicated?
Maybe it does. Gaming has been around for about 30 years, and in those years, the technology that enables one to interact with the television (or computer, or phone, or handheld, or pad) screen has evolved incredibly. Maybe the technology has surpassed me, and I should just stop gaming.
Nahhh. I love my hobby too much.
I know I will jump into the deep waters one day. I will either sink, or I will swim.
It's as simple as that.
Tuesday, October 4, 2011
Knees and JRPGs
Sorry I have not blogged in while, my wife just had major knee replacement surgery, which she has been wanting to get for a while. We wanted to make sure insurance paid for it, which it seems it will. Two accidents severly damaged her right knee, and arthritus destroyed what was left. The knee has been caused her considerable pain for years; so the operation is a very good thing. The flip side is that it may take a while for her to walk on her own, and she will need some rehabilatation. The knees are the most important joints in the body after all!
After this I am going to get myself checked out, as I have pain in the left side of my back, shoulder, and hip. I think it may be crushed spinal nerves, kinda afraid to find out. Getting old sucks!!
In the meantime, I have been playing Atelier Iris:The Azoth of Destiny on the PS2. I love this game so much I want to give it a hug! Great sprite graphics, wonderful combat, good story...the kind of JRPGs they don't really make anymore. Plus it's fun finding recipes and making stuff using alchemy. This game is both fun AND funny, and better yet I also have the sequel, AI 3:Grand Phantasm. Now if I can just find the first game...
Anyone else enjoying a sweet JRPG?
After this I am going to get myself checked out, as I have pain in the left side of my back, shoulder, and hip. I think it may be crushed spinal nerves, kinda afraid to find out. Getting old sucks!!
In the meantime, I have been playing Atelier Iris:The Azoth of Destiny on the PS2. I love this game so much I want to give it a hug! Great sprite graphics, wonderful combat, good story...the kind of JRPGs they don't really make anymore. Plus it's fun finding recipes and making stuff using alchemy. This game is both fun AND funny, and better yet I also have the sequel, AI 3:Grand Phantasm. Now if I can just find the first game...
Anyone else enjoying a sweet JRPG?
Labels:
Atelier Iris:The Azoth of Destiny,
JRPG,
PS2
Saturday, September 17, 2011
One Step Forward, Two Steps Back
Well, I'm trying not to get any more games for awhile...but while I was out and about with my wife we came by a Blockbuster Video that was closing, so everything had to go. Kinda sucks that,as that was the last Blockbuster within a 15 mile radius of where we live. Got a lot of cheap games and movies from that rental chain. Anyway, I did get two used PS2 games from this Blockbuster for only 3 bucks each:Rogue Trooper, a game based on a UK comic, and Tomb Raider Anniversity Edition, a PS2 remake of the first Tomb Raider.
I haven't played them yet, hope they work, although that is moot, since for obvious reasons they can't be returned.
Also got stategy guides for Kingdom Hearts II and Golden Sun Dark Dawn for 6 bucks each at a closing Borders bookstore. That's nice, but does make me sad as although there will still be Blockbuster Videos that will remain open across the counrty (except anywhere near me). All Borders are closing, victim of the Kindle, internet and the lousy ecomomy. Yeah, and the irony of the internet being a cause is not lost on me, this being a blog post and all.
I haven't played them yet, hope they work, although that is moot, since for obvious reasons they can't be returned.
Also got stategy guides for Kingdom Hearts II and Golden Sun Dark Dawn for 6 bucks each at a closing Borders bookstore. That's nice, but does make me sad as although there will still be Blockbuster Videos that will remain open across the counrty (except anywhere near me). All Borders are closing, victim of the Kindle, internet and the lousy ecomomy. Yeah, and the irony of the internet being a cause is not lost on me, this being a blog post and all.
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